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035 | _aSpringer978-3-642-39262-7 | ||
035 | _aSpringer-11645-978-3-642-39262-7 | ||
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_aHuman-Computer Interaction. Applications and Services _e15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II _fedited by Masaaki Kurosu. _bLIVR |
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210 |
_aBerlin, Heidelberg _cSpringer Berlin Heidelberg _cSpringer e-books _cImprint: Springer _cSpringer e-books _d2000 |
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225 | 0 |
_aLecture Notes in Computer Science _x0302-9743 _v8005 |
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230 | _aDonnØes textuelles | ||
310 | _aL'accŁs complet à la ressource est rØservØ aux usagers des Øtablissements qui en ont fait l'acquisition | ||
316 |
_5987352102:583081347 _aSpringer LCN |
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327 | 1 |
_aHCI in Healthcare _aSoftware Engineering in Telehealth, an Extension of Sana Mobile Applied to the Process of a Routine Hospital.-Cross Cultural Design Considerations in HealthCare _aDesigning Copresent Cycling Experience _aAchieving Electronic Health Record Access from the Cloud _aUser Requirements for the Development of Smartphone Self-reporting Applications in Healthcare _aElectronic Health Records: A Case Study of an Implementation _aHealthcare Interoperability: CDA Documents Consolidation Using Transport Record Summary (TRS) Construction _aDesigning, Implementing and Testing a Mobile Application to Assist with Pediatric-to-Adult Health Care Transition _aStudy on Relationship between Foot Pressure Pattern and Hallux Valgus (HV) Progression _aA Server-Based System Supporting Motor Learning through Real-Time and Reflective Learning Activities _aUsability Evaluation of a Voluntary Patient Safety Reporting System: Understanding the Difference between Predicted and Observed Time Values by Retrospective Think-Aloud Protocols _aUsability in RFP[xe2][x80][x99]s: The Current Practice and Outline for the Future _aDesign and Interface Considerations for Web-Enabled Data Management in Civil Infrastructure Health Monitoring _aEmpowering Young Adolescents to Choose the Healthy Lifestyle: A Persuasive Intervention Using Mobile Phones _aTelemedicine and Design: Relationships that Create Opportunities _aA Proposal of the New System Model for Nursing Skill Learning Based on Cognition and Technique _aUsability Testing for e-health Application: A Case Study for Sana/Open MRS _aIntroducing Emotional Interfaces to Healthcare Systems _aHuman Adequate Lighting in Optimal Healing Environments [xe2][x80][x93] Measuring Non-visual Light Effects of a LED Light Source According to German Draft Pre-standard DIN SPEC 5031-100:2012 _aDiscussion of Some Challenges Concerning Biomedical Ontologies _aWeb Searching for Health Information: An Observational Study to Explore Users[xe2][x80][x99] Emotions _aNative Apps versus Web Apps: Which Is Best for Healthcare Applications? _aExperiences with Arthron for Live Surgery Transmission in Brazilian Telemedicine University Network _aUser Experience in Public Information Service Design for Smart Life _aThe Proposal of the Remote Consultation Service System Using the Outline Function for Consultation _aGames and Gamification _aDesign Guidelines for Audio Games _aSWord: A Concept Application for Mitigating Internet Terminology Anxiety _aExtreme Motion Based Interaction for Enhancing Mobile Game Experience _aInfluence of Gaming Display and Controller on Perceived Characteristics, Perceived Interactivity, Presence, and Discomfort _aA Cross-Cultural Study of Playing Simple Economic Games Online with Humans and Virtual Humans _aBest Practices for Using Enterprise Gamification to Engage Employees and Customers _aGamifying Support _aThe Motivational GPS: Would a Rat Press a Lever to Get a Badge? _aDesigning Serious Videogames through Concept Maps _aThe Business Love Triangle- Smartphones, Gamification, and Social Collaboration _aBuilding Internal Enthusiasm for Gamification in Your Organization _aNavigation Experiences [xe2][x80][x93] A Case Study of Riders Accessing an Orientation Game via Smartphones _aHCI in Learning and Education _aEvaluating Engagement Physiologically and Knowledge Retention Subjectively through Two Different Learning Techniques _aA New E-learning System Focusing on Emotional Aspect Using Biological Signals _aA Framework to Support Social-Collaborative Personalized e-Learning _aChallenges for Contextualizing Language Learning: Supporting Cultural Integration _aUsability of a Social Network as a Collaborative Learning Platform Tool for Medical Students _aRefining Rules Learning Using Evolutionary PD _aSound to Sight: The Effects of Self-generated Visualization on Music Sight-Singing as an Alternate Learning Interface for Music Education within a Web-Based Environment _aEvaluation of Computer Algebra Systems Using Fuzzy AHP at the Universities of Cyprus _aEvaluation of an Information Delivery System for Hearing Impairments at a School for Deaf _aExamining the Role of Contextual Exercises and Adaptive Expertise on CAD Model Creation Procedures _aPersonality and Emotion as Determinants of the Learning Experience: How Affective Behavior Interacts with Various Components of the Learning Process _aInnovation in Learning [xe2][x80][x93] The Use of Avatar for Sign Language _aA Teacher Model to Speed Up the Process of Building Courses _aDevelopment of Push-Based English Words Learning System by Using E-Mail Service _aE-learning: The Power Source of Transforming the Learning Experience in an ODL Landscape _aMobile Inquiry-Based Learning: A Study of Collaborative Scaffolding and Performance _aA Comparative Evaluation of Podcasting-Based and Mobile-Based Material Distribution Systems in Foreign Language Teaching _aRecommendation of Collaborative Activities in E-learning Environments _aNature Sound Ensemble Learning in Narrative-Episode Creation with Pictures _aPrivate Cloud Cooperation Framework for Reducing the Earthquake Damage on e-Learning Environment _aDesign and Evaluation of Training System for Numerical Calculation Using Questions in SPI2 _aZoom Interface with Dynamic Thumbnails Providing Learners with Companionship through Videostreaming _aIn-Vehicle Interaction _aWheelSense: Enabling Tangible Gestures on the Steering Wheel for In-Car Natural Interaction _aReducing Speeding Behavior in Young Drivers Using a Persuasive Mobile Application _aAuditory and Head-Up Displays in Vehicles _aAnti-Bump: A Bump/Pothole Monitoring and Broadcasting System for Driver Awareness _aEmotion and Emotion Regulation Considerations for Speech-Based In-Vehicle Interfaces _aAdaptations in Driving Efficiency with Electric Vehicles _aIn-Car Information Systems: Matching and Mismatching Personality of Driver with Personality of Car Voice _aSubjective Ratings in an Ergonomic Engineering Process Using the Example of an In-Vehicle Information System _aErgonomics Design on Expert Convenience of Voice-Based Interface for Vehicle[xe2][x80][x99]s AV Systems _aThe Timeframe of Adaptation to Electric Vehicle Range _aExploring Electric Driving Pleasure [xe2][x80][x93] The BMW EV Pilot Projects _aSingle-Handed Driving System with Kinect _aMobile App Support for Electric Vehicle Drivers: A Review of Today[xe2][x80][x99]s Marketplace and Future Directions _aProposal for Driver Distraction Indexes Using Biological Signals Including Eye Tracking _aErgonomics Design with Novice Elicitation on an Auditory-Only In-Vehicle Speech System |
|
330 | _aThe five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers in the thematic area of human-computer Interaction, addressing the following major topics: HCI in healthcare; games and gamification; HCI in learning and education; in-vehicle Interaction | ||
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_aInformation storage and retrieval _2lc |
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_aComputers and civilization _2lc |
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610 | 1 | _aComputer Science | |
610 | 2 | _aUser Interfaces and Human Computer Interaction | |
610 | 2 | _aComputer Applications | |
610 | 2 | _aComputers and Education | |
610 | 2 | _aComputers and Society | |
610 | 2 | _aInformation Systems Applications (incl. Internet) | |
610 | 2 | _aInformation Storage and Retrieval | |
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