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010 _a9783642392627
017 7 0 _a10.1007/978-3-642-39262-7
_2doi
035 _a(OCoLC)870329823
035 _aSpringer978-3-642-39262-7
035 _aSpringer-11645-978-3-642-39262-7
100 _a20131018d2013 u |0frey50 ba
101 0 _aeng
105 _ay |||||||||
135 _adr|||||||||||
200 1 _aHuman-Computer Interaction. Applications and Services
_e15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II
_fedited by Masaaki Kurosu.
_bLIVR
210 _aBerlin, Heidelberg
_cSpringer Berlin Heidelberg
_cSpringer e-books
_cImprint: Springer
_cSpringer e-books
_d2000
225 0 _aLecture Notes in Computer Science
_x0302-9743
_v8005
230 _aDonnØes textuelles
310 _aL'accŁs complet à la ressource est rØservØ aux usagers des Øtablissements qui en ont fait l'acquisition
316 _5987352102:583081347
_aSpringer LCN
327 1 _aHCI in Healthcare
_aSoftware Engineering in Telehealth, an Extension of Sana Mobile Applied to the Process of a Routine Hospital.-Cross Cultural Design Considerations in HealthCare
_aDesigning Copresent Cycling Experience
_aAchieving Electronic Health Record Access from the Cloud
_aUser Requirements for the Development of Smartphone Self-reporting Applications in Healthcare
_aElectronic Health Records: A Case Study of an Implementation
_aHealthcare Interoperability: CDA Documents Consolidation Using Transport Record Summary (TRS) Construction
_aDesigning, Implementing and Testing a Mobile Application to Assist with Pediatric-to-Adult Health Care Transition
_aStudy on Relationship between Foot Pressure Pattern and Hallux Valgus (HV) Progression
_aA Server-Based System Supporting Motor Learning through Real-Time and Reflective Learning Activities
_aUsability Evaluation of a Voluntary Patient Safety Reporting System: Understanding the Difference between Predicted and Observed Time Values by Retrospective Think-Aloud Protocols
_aUsability in RFP[xe2][x80][x99]s: The Current Practice and Outline for the Future
_aDesign and Interface Considerations for Web-Enabled Data Management in Civil Infrastructure Health Monitoring
_aEmpowering Young Adolescents to Choose the Healthy Lifestyle: A Persuasive Intervention Using Mobile Phones
_aTelemedicine and Design: Relationships that Create Opportunities
_aA Proposal of the New System Model for Nursing Skill Learning Based on Cognition and Technique
_aUsability Testing for e-health Application: A Case Study for Sana/Open MRS
_aIntroducing Emotional Interfaces to Healthcare Systems
_aHuman Adequate Lighting in Optimal Healing Environments [xe2][x80][x93] Measuring Non-visual Light Effects of a LED Light Source According to German Draft Pre-standard DIN SPEC 5031-100:2012
_aDiscussion of Some Challenges Concerning Biomedical Ontologies
_aWeb Searching for Health Information: An Observational Study to Explore Users[xe2][x80][x99] Emotions
_aNative Apps versus Web Apps: Which Is Best for Healthcare Applications?
_aExperiences with Arthron for Live Surgery Transmission in Brazilian Telemedicine University Network
_aUser Experience in Public Information Service Design for Smart Life
_aThe Proposal of the Remote Consultation Service System Using the Outline Function for Consultation
_aGames and Gamification
_aDesign Guidelines for Audio Games
_aSWord: A Concept Application for Mitigating Internet Terminology Anxiety
_aExtreme Motion Based Interaction for Enhancing Mobile Game Experience
_aInfluence of Gaming Display and Controller on Perceived Characteristics, Perceived Interactivity, Presence, and Discomfort
_aA Cross-Cultural Study of Playing Simple Economic Games Online with Humans and Virtual Humans
_aBest Practices for Using Enterprise Gamification to Engage Employees and Customers
_aGamifying Support
_aThe Motivational GPS: Would a Rat Press a Lever to Get a Badge?
_aDesigning Serious Videogames through Concept Maps
_aThe Business Love Triangle- Smartphones, Gamification, and Social Collaboration
_aBuilding Internal Enthusiasm for Gamification in Your Organization
_aNavigation Experiences [xe2][x80][x93] A Case Study of Riders Accessing an Orientation Game via Smartphones
_aHCI in Learning and Education
_aEvaluating Engagement Physiologically and Knowledge Retention Subjectively through Two Different Learning Techniques
_aA New E-learning System Focusing on Emotional Aspect Using Biological Signals
_aA Framework to Support Social-Collaborative Personalized e-Learning
_aChallenges for Contextualizing Language Learning: Supporting Cultural Integration
_aUsability of a Social Network as a Collaborative Learning Platform Tool for Medical Students
_aRefining Rules Learning Using Evolutionary PD
_aSound to Sight: The Effects of Self-generated Visualization on Music Sight-Singing as an Alternate Learning Interface for Music Education within a Web-Based Environment
_aEvaluation of Computer Algebra Systems Using Fuzzy AHP at the Universities of Cyprus
_aEvaluation of an Information Delivery System for Hearing Impairments at a School for Deaf
_aExamining the Role of Contextual Exercises and Adaptive Expertise on CAD Model Creation Procedures
_aPersonality and Emotion as Determinants of the Learning Experience: How Affective Behavior Interacts with Various Components of the Learning Process
_aInnovation in Learning [xe2][x80][x93] The Use of Avatar for Sign Language
_aA Teacher Model to Speed Up the Process of Building Courses
_aDevelopment of Push-Based English Words Learning System by Using E-Mail Service
_aE-learning: The Power Source of Transforming the Learning Experience in an ODL Landscape
_aMobile Inquiry-Based Learning: A Study of Collaborative Scaffolding and Performance
_aA Comparative Evaluation of Podcasting-Based and Mobile-Based Material Distribution Systems in Foreign Language Teaching
_aRecommendation of Collaborative Activities in E-learning Environments
_aNature Sound Ensemble Learning in Narrative-Episode Creation with Pictures
_aPrivate Cloud Cooperation Framework for Reducing the Earthquake Damage on e-Learning Environment
_aDesign and Evaluation of Training System for Numerical Calculation Using Questions in SPI2
_aZoom Interface with Dynamic Thumbnails Providing Learners with Companionship through Videostreaming
_aIn-Vehicle Interaction
_aWheelSense: Enabling Tangible Gestures on the Steering Wheel for In-Car Natural Interaction
_aReducing Speeding Behavior in Young Drivers Using a Persuasive Mobile Application
_aAuditory and Head-Up Displays in Vehicles
_aAnti-Bump: A Bump/Pothole Monitoring and Broadcasting System for Driver Awareness
_aEmotion and Emotion Regulation Considerations for Speech-Based In-Vehicle Interfaces
_aAdaptations in Driving Efficiency with Electric Vehicles
_aIn-Car Information Systems: Matching and Mismatching Personality of Driver with Personality of Car Voice
_aSubjective Ratings in an Ergonomic Engineering Process Using the Example of an In-Vehicle Information System
_aErgonomics Design on Expert Convenience of Voice-Based Interface for Vehicle[xe2][x80][x99]s AV Systems
_aThe Timeframe of Adaptation to Electric Vehicle Range
_aExploring Electric Driving Pleasure [xe2][x80][x93] The BMW EV Pilot Projects
_aSingle-Handed Driving System with Kinect
_aMobile App Support for Electric Vehicle Drivers: A Review of Today[xe2][x80][x99]s Marketplace and Future Directions
_aProposal for Driver Distraction Indexes Using Biological Signals Including Eye Tracking
_aErgonomics Design with Novice Elicitation on an Auditory-Only In-Vehicle Speech System
330 _aThe five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers in the thematic area of human-computer Interaction, addressing the following major topics: HCI in healthcare; games and gamification; HCI in learning and education; in-vehicle Interaction
337 _aNØcessite un lecteur de fichier PDF
410 _0001610368
_tLecture notes in computer science
_x0302-9743
_v8005
452 _tHuman-Computer Interaction. Applications and Services
_bTexte imprimØ
_y9783642392610
606 _aInformation storage and retrieval systems
_2lc
606 _aComputer science
_2lc
606 _aEducation
_2lc
606 _aUser interfaces (Computer systems)
_2lc
606 _aApplication software
_2lc
606 _aInformation storage and retrieval
_2lc
606 _aComputers and civilization
_2lc
610 1 _aComputer Science
610 2 _aUser Interfaces and Human Computer Interaction
610 2 _aComputer Applications
610 2 _aComputers and Education
610 2 _aComputers and Society
610 2 _aInformation Systems Applications (incl. Internet)
610 2 _aInformation Storage and Retrieval
615 _a@Computer Science
_n11645
_2Springer
676 _a005.437
_v23
676 _a4.019
_v23
680 _aQA76.9.U83
680 _aQA76.9.H85
700 1 _aKurosu
_bMasaaki
_4340
702 1 _aKurosu
_bMasaaki
_4340
801 3 _aFR
_bAbes
_c20180222
_gAFNOR
801 1 _aDE
_bSpringer
_c20160105
_gAACR2
856 4 _zAccŁs UniversitØ de Bordeaux
_uhttp://docelec.u-bordeaux.fr/login?url=http://dx.doi.org/10.1007/978-3-642-39262-7
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_zAccŁs aux lecteurs extØrieurs uniquement sur les postes des bibliothŁques
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856 4 _uhttp://dx.doi.org/10.1007/978-3-642-39262-7
856 4 _2AccŁs sur place à l'UniversitØ ou à distance sur authentification
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856 4 _zAccŁs en ligne pour les membres de l'UNC
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